Going on Campaign is an unofficial rulebook and source guide for campaigns in Games Workshops Warhammer 40k. If it's your first time here, then please read the Preface first, if you're coming back, then check the Project log to see what's new.

Ladder campaigns

Ladder campaigns are the simplest of all the different campaigns. They're a simple set of linked games where each scenario follows the ongoing narrative. It can be anything from two games to twenty but three or four games are the most common. In the main, they tend to be for two players, often friends who want to add a little narrative to their regular gaming.

It's quite possible you've already played a ladder campaign with a friend without even realising it. Any time you sat down with you mate after a game, thought about what would happen next and planned the next scenario around that idea, you've been playing a ladder campaign. The only difference is that a proper ladder campaign the scenarios are planned before the games are played, rather than after them.

In the example above, the narrative follows a strike force heading into enemy territory to take out a an enemy comms station or something similar. First, they have to move in and scout the target, then sabotage it without being detected and then evacuate their forces safely. All of a sudden, they'll no longer pick up game but part of a mission that pulls you in.

It's important to note that all the games don't have to be the same size in points or even the same game system. It's fine for the games to start with 500pts a side, escalating upto 1500pts across the three games, or for one of the games to be run with Necromunda rules or even Aeronautic Imperialis rules Can you imagine how much fun it would be to play a couple of small scale sabotage scenarios in preparation for a large AI bombing raid? Don't be scared to give these things a go, campaigns are supposed to be liberating remember ;-)

The example makes it perfectly clear what a ladder campaign is, but it's missing the key element that makes campaigns interesting, the idea of on going effect. It makes no reference to how succeeding or failing at a mission effects the campaign overall. Ladder campaigns are quite restrictive in this aspect, as the next scenario is set by the narrative and not dictated by the results of the previous game or the tactical decisions of the players.

Ladder campaigns are a great way for friends to add a bit of fun to their games and can really help with coming up with interesting scenarios to play rather than the standard three. If you're looking for a more dynamic narrative, then tree campaigns often just that.

I hope that this gives you an insight into Ladder campaigns and what they can offer regular gaming buddies. If you've got any ideas, additions or experiences you'd like to share on this, then add them in the comments below.
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