Going on Campaign is an unofficial rulebook and source guide for campaigns in Games Workshops Warhammer 40k. If it's your first time here, then please read the Preface first, if you're coming back, then check the Project log to see what's new.

Narrative suggestions

Narratives are an important element of campaigns and feature heavily in them: whether they are driving the scenarios of a ladder or tree campaign or being created by the ongoing events in a map campaign, you can't get away from them. If you are new to campaigning and need a little inspiration to design your own, have a look at these narrative suggestions and see if you plan a campaign around one of them.

Tainted trade war - a trade war has started between two rival hives, but few suspect that chaos is driving the conflict.

Behind the lines - a strike force has to infiltrate into enemy territory to take out a supply depot / radar station / missile silo and then make their way back to their own lines.

Assassinate - a small band of elite forces has to track down and kill and enemy commander

Convoy - a mech force has to make it's way through no man's land to recover a vital artifact.

The break out - a force has been cut off and surrounded by enemy forces and desperately need to break out before their supplies run out.

These are just a few ideas that you can base your narrative on and then pick or write the scenarios that suit the story. Give it a go, it can be great fun just working these campaigns out with your mates.

Do you have an idea for a narrative to add to these? Please add it in the comments.
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