Narratives are an important element of campaigns and feature heavily in them: whether they are driving the scenarios of a ladder or tree campaign or being created by the ongoing events in a map campaign, you can't get away from them. If you are new to campaigning and need a little inspiration to design your own, have a look at these narrative suggestions and see if you plan a campaign around one of them.
Tainted trade war - a trade war has started between two rival hives, but few suspect that chaos is driving the conflict.
Behind the lines - a strike force has to infiltrate into enemy territory to take out a supply depot / radar station / missile silo and then make their way back to their own lines.
Assassinate - a small band of elite forces has to track down and kill and enemy commander
Convoy - a mech force has to make it's way through no man's land to recover a vital artifact.
The break out - a force has been cut off and surrounded by enemy forces and desperately need to break out before their supplies run out.
These are just a few ideas that you can base your narrative on and then pick or write the scenarios that suit the story. Give it a go, it can be great fun just working these campaigns out with your mates.
Do you have an idea for a narrative to add to these? Please add it in the comments.
TTCombat: Yu Pagoda Finished (For Now) - Part 3 is found here. She's done for now. All-in-all this was a *very *fun kit. A few closing thoughts on the build: This is a high-quality kit, worth th...
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