Going on Campaign is an unofficial rulebook and source guide for campaigns in Games Workshops Warhammer 40k. If it's your first time here, then please read the Preface first, if you're coming back, then check the Project log to see what's new.

Narrative campaigns

Want to follow your armies’ fortunes as the battle rages through raids and ambushes? Narrative campaigning is a way of linking the battles you play by using a storyline; it gives the games you play a context, a meaning. Narrative campaigns are normally played between two friends as a way of charting the ongoing adventures of their armies. Either the narrative is used to decide what scenario to play next in the campaign or the results of the scenario can be used to drive the narrative.

Narrative campaigns are best suited to two players who are friends and play regularly. They are simple to set up and run especially compared to map campaigns, and being run by friends, the time between games isn't an issue. Being the simplest of campaigns, they're also the most flexible and can offer lots to regular players that one-off games don't.

Narrative campaigns come in two basic types: ladder campaigns and tree campaigns. Ladder campaigns are a set of scenarios that are linked sequentially as a simple ongoing storyline, where one scenario follows the other based on a narrative that's been decided in advance. Tree campaigns are a slight variation on the ladder system, where the next scenario is decided by the outcome of the previous scenario, then the results of the scenarios drive the narrative. It doesn't matter which type you choose; with narrative campaigns, it's all about the story.
 

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