Going on Campaign is an unofficial rulebook and source guide for campaigns in Games Workshops Warhammer 40k. If it's your first time here, then please read the Preface first, if you're coming back, then check the Project log to see what's new.

Unbalanced Raid Scenario - Ambushed and Betrayed

Ambushed and Betrayed

Several detachments of your forces have been sent to this sector in response to a request for aid from friendly forces under attack from unknown enemies.

Your forces have been lured into an ambush. Can you hold your ground until reinforcements arrive, or will your forces be trapped and destroyed. This is a raid mission with an attacking force and a defending force. This is an unbalanced scenario designed for a story or narrative campaign setting. The defender should expect at best a draw or loss.

Setup -  Dawn of War deployment, Seize Ground, 2 objectives

Forces -  Standard force organization chart.

Scenario Special Rules

Each force must deploy at least one HQ unit within 6" of their objective marker. Attacker sets up the terrain, Defender selects deployment zones and places objectives. Attacker will take the first turn. Defender may not Seize the Initiative.

Mission Objective -  Standard objectives.

Reserves - All attacker forces gain Outflank if held in reserve.

Game Length - Game lasts the standard amount of turns.

Design Notes - This mission was originally designed for use by space marine forces during a customized Badab War campaign. It is designed to lead into Fighting Withdrawal or Breakout. During campaigns that make use of rewards systems based on battle outcomes, the Defend er should gain 3 points for a win, 1 point for a draw, and 0 for a loss, while the Attacker should gain 2 points for a win, 1 point for a draw, and 0 points for a loss. Adjust to reflect the relative balance of your campaigns.

Creator - Sunflame

Did you like this scenario? anything you'd suggest or change? let us know what you think, add it in the comments.
blog comments powered by Disqus